01
A short shelf, looked after properly
The company is registered at Skogliveien 17 in 3047 Drammen, and Per Erik Abrahamsen answers for what it publishes. The catalogue is deliberately small: an app is designed, drawn, written and released here, and then it is maintained rather than replaced.
Why the list stays short
Because every app on it has to keep working. That is a promise worth making only about software that does not depend on anything staying switched on somewhere else, which rules out a great deal of how mobile apps are normally built.
02
There is no server behind any of this
What an app needs to remember goes into its own private folder on the phone, which Android keeps sealed off from everything else installed. No account is created, no identifier is minted, no event is counted, and no advertising library is compiled into the build.
The consequence is dull in the best way. There is no database here to be breached, no retention policy to be argued over, nobody's data to be handed on when a company changes hands, and nothing that quietly expires the day a subscription lapses.
03 — published by Pea Consult AS
Emberfall
com.cinderplay.emberfall
A warm arcade game about catching light before it goes out. Embers of different colours drift down the screen and you slide a row of glowing bowls along the bottom, landing each one in the bowl whose colour matches.
It starts cosy and tightens: falls quicken, colours multiply, and a run of clean catches builds a combo that burns brighter the longer you hold it, until one slip returns it to nothing. Endless chases a score with a forgiving penalty, Rush gives you ninety seconds, and Zen removes the pressure altogether while still tracking your best run. Optional twists — embers that split, bowls that swap colour — wait for anyone who has got comfortable. Best scores and longest streaks are kept for every mode. It runs offline, in English and Norwegian, with no account and no advertising.
Emberfall on Google Play